Backseat Gaming Launches as Independent Studio
The studio has spent the past two years developing and extensively testing its technology. It now operates entirely through an in-house technology stack that has been developed and remains fully controlled by its internal team.
The transition represents a significant step for Backseat Gaming, which already has its titles available through a range of operators and platforms, including a recent integration with Hub88. With complete control over its technology, product roadmap and development process, the studio intends to increase the pace of its content delivery, launching one new game each week for partners across global markets.
Alongside its regular release schedule, Backseat Gaming is preparing a selection of bespoke games developed exclusively for chosen operators.
The studio combines advanced technology and AI with a human-led creative approach to develop its slot portfolio. Its strategy centres on straightforward gameplay while maintaining an emphasis on distinctive and bold concepts. Current player favourites include Born in Hell, Toad Town and Totem Tower Bonanza.
Espen Oeye, Co-Founder and CEO at Backseat Gaming, said:
“This is a defining moment for Backseat Gaming, following years of dedicated work from our team to build a studio that is completely our own. Full ownership of our technology and roadmap allows us to operate faster and remain focused on what players want. We are excited to build on the momentum we have already created while continuing to expand our presence across the global iGaming industry.”
iGamist Editorial Team
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